Four Horsemen: An apocalyptic co-op game
Prepare for the final stand against evil in this epic deck-upgrading and resource management game for 1-4 legendary heroes.
Prepare for the final stand against evil in this epic deck-upgrading and resource management game for 1-4 legendary heroes.
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Four Horsemen is an epic cooperative resource-management and deck-building game where players take up the mantle of legendary heroes to prevent the end of the world! Players will face off against a main demonic foe, and they'll need to utilize their followers to stop catastrophic events, acquire relics, and delay the final ride of the Four Horsemen.
Each asymmetrical hero has their own divine powers and starting deck. Upgrade your deck by acquiring powerful relic cards each turn. Play strategically and choose carefully which relics to play and which to sacrifice to optimize your ability to respond to new events, destroy the demonic horde attempting to overrun the world, and delay the horsemen on their ride to bring about total destruction.
Will your strategy keep the world intact long enough to seal away the demonic entity forever? Featuring gorgeous art on every card, hero and Horsemen minis, and a surprising blend of gameplay mechanics, Four Horsemen is a game where every round brings new challenges. With a large variety of heroes, villains, and events, Four Horsemen has
Will your strategy keep the world intact long enough to seal away the demonic entity forever? Featuring gorgeous art on every card, hero and Horsemen minis, and a surprising blend of gameplay mechanics, Four Horsemen is a game where every round brings new challenges. With a large variety of heroes, villains, and events, Four Horsemen has thousands of unique scenarios, meaning no two apocalypses are the same.
Board Game Rundown
This game started with a passion to build a cooperative non-campaign game that captured the feel of the apocalypse. Inspired by Pandemic and Aeon's End, the game came to life through the contributions of fans and talented artists. We wanted the outbreak feel of Pandemic combined with the idea of a boss battler where you could not fight the actual boss. We wanted a unique system that had deck destruction built into the mechanics.
We also wanted a game where heroes acted together and had potentially unlimited turns with the only limit being the resources available. Finally, we wanted something that was fun to play and discuss after the fact with a huge variety of win conditions. The game is a project with a lot of love and support and we appreciate everyone who contributed.
There wouldn’t be a game without the designer! It’s time to meet Jeremy Rowley! Jeremy is an avid board gamer, who managed to layer his love of deck building games, co-op games and designer Vlaad Chvatil all into the beautiful game of Four Horsemen. All while still having a day job!
Gamze has worked in product and graphic design for more than 15 years. Based in London, she has created a diverse range of graphics for Four Horsemen, including cards, boxes, icons, and rulebooks. As a designer, she loves working on Four Horsemen because she’s able to design so many different components. She loves how committed the team is to making every detail top-notch.
Pol is an illustrator and graphic designer from Colombia. Ever since she was a child, Pol has loved the idea of illustrating. For Four Horsemen, she helped design several characters as well as environments. She hopes that players will be completely immersed in the reality Four Horsemen created.
Fabian (@fabianparente.art) grew up in Argentina and currently lives in Japan. As a child, he loved the art from role-playing games, and recently he’s been inspired by artists like Greg Rutkowski and Jesper Elsing. He’s done freelance concept art and illustration for a variety of projects spanning video games, movies, books, and of course
Fabian (@fabianparente.art) grew up in Argentina and currently lives in Japan. As a child, he loved the art from role-playing games, and recently he’s been inspired by artists like Greg Rutkowski and Jesper Elsing. He’s done freelance concept art and illustration for a variety of projects spanning video games, movies, books, and of course, board games. He’s very proud of the work he’s done on Four Horsemen and can’t wait for people to get to see more of it!
Nicoleta (@artnicoleta) has worked for 8 years as an illustrator/concept artist, including working for companies in the board game industry like Paizo and WizKids. Nicoleta grew up in Romania and is currently living in Austria. Since they were a child, Nicoleta has loved comic books, sci/fi-fantasy and art. They have primarily contributed to the Norse Expansion for Four Horsemen.
The team at Dina Said So Studio helped Four Horsemen become a reality, by handling marketing, social media, editing and advertising, ensuring a successfull Kickstarter campaign.
The gameplay consists of an event round, a heroic action, a hunt for relics, and a cleanup phase. During the event phase, new demons are added to the map, the horsemen move, and the player's followers dwindle. During the heroic action phase, each hero selects four relics. These relics have three different sections, each with its own effects. One of the chosen relics is sacrificed, removing the card from the game. During the cleanup phase, heroes acquire new relics, take damage, and prepare for the next round of chaos.
With a large variety of heroes, villains, and events, Four Horsemen has thousands of unique scenarios, meaning no two apocalypses are the same. Four Horsemen is for 1-4 players and takes 60-120 minutes to play..
Please reach us at info@winwinboardgames.com if you cannot find an answer to your question.
There are several sizes.
Relic cards and randomizer cards are double poker size.
Event cards are double poker size.
Binding rituals are 4x4.
Apocalypse scenarios are 4x6.
Yes. Local pickup is available in Salt Lake City, Utah. If you find yourself in the area, please pick it up there.
Yes. Shipping is being set at actual rates. Any savings we get on shipping will be passed on to you.
Please email me at info at winwinboardgames dot com. If you are local to Utah, I’d love to have you play the game.
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